Tie-in video games get a bum rap. Typically, deservedly so. They are often wonderful, however too incessantly they’re rushed efforts that appear developed simply to make a buck off followers. Some don’t even coalesce with the canon of the franchise they’ve allegedly been created to broaden upon. (Don’t overlook the infamous E.T. title, which was not solely one of many worst video video games of all time but in addition so poorly acquired that many cartridges had been buried in a landfill.)
Star Trek Prodigy: Supernova breaks this curse.
Set between the primary and second half of Star Trek: Prodigy‘s premiere season, the franchise’s all-ages animated collection, Supernova succeeds the place so many others failed. It’s obtained strong sport mechanics (save for some barely irritating digital camera controls) and improbable characters (lots of them voiced by their TV counterparts), and it truly appears like a narrative arc that might occur on Prodigy itself. You don’t must play it to understand the present, however you possibly can admire the present extra in the event you do.
Imagine me after I say I used to be not anticipating to kind any of this. Simply figuring out it was a tie-in sport had my hopes about as excessive as a tribble’s butt. Visions of Street Fighter: The Movie (the sport) and Raiders of the Misplaced Ark for Atari 2600 nonetheless hang-out me. However it was so properly finished, I felt compelled to speak to the individuals who made it. Seems they knew the low expectations they had been up in opposition to however got the instruments wanted to beat them.
“It’s very uncommon for a sport to tie in to a TV present or a film to have the extent of help that we had,” Martin Korda, a script author for Star Trek Prodigy: Supernova, informed me. “We got the scripts for all of the episodes.”
Along with scouring these scripts, Korda additionally labored with Lisa Boyd, one of many present’s writers, to ensure the sport’s story would jive with the general Prodigy universe. In response to Boyd, he nailed it. “It was introduced to me as already a really genuine Star Trek story,” she says, “I didn’t really want to do a lot besides have Dal and Gwyn flirt slightly extra.”
However absolutely it takes greater than romance beneath decks, proper? To listen to Supernova producer Rudy Lamy inform it, sure. Star Trek has an enormous, decades-long canon—and the form of detail-oriented followers who have a tendency to note when issues created to play of their universe don’t match. So it was on the sport’s creators to ensure not simply the story, however all of the little particulars—the issues that make a tie-in sport tie in with stuff—labored too. The whole lot from creating significant collectibles to giving achievements names that made sense in-universe was honest sport.
“[We contacted] dozens of individuals, working a number of instances every week with [Prodigy networks] Nickelodeon and Paramount+ to get issues proper, to ensure the gameplay match,” Lamy says. The crew additionally paid particular consideration to the viewers of Star Trek: Prodigy. They wished the sport to a have an attraction just like the present’s, making it pleasing for adults and youngsters alike.
These particulars could seem trivial, however they’re not—they usually guarantee Star Trek Prodigy: Supernova stays out of the trash for good.